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    <title>Eino on Sebastian PE — Go, AI &amp; Engineering</title>
    <link>https://triumphpc.github.io/blog/tags/eino/</link>
    <description>Recent content in Eino on Sebastian PE — Go, AI &amp; Engineering</description>
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      <title>Sebastian PE — Go, AI &amp; Engineering</title>
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      <title>AI Agent Design Patterns. Part 6: Agent Memory in Practice</title>
      <link>https://triumphpc.github.io/blog/posts/ai-agent-design-patterns-6-memory-deep-dive/</link>
      <pubDate>Thu, 11 Jun 2026 00:00:00 +0000</pubDate>
      <guid>https://triumphpc.github.io/blog/posts/ai-agent-design-patterns-6-memory-deep-dive/</guid>
      <description>Deep dive into agent memory mechanics: five memory files, four context assembly strategies, TOOLS.md as a dual-source responsibility, and Dreaming — background consolidation from Anthropic (Auto Dream, Dreams API, KAIROS) and OpenAI (Dreaming V3, 82.8% factual recall). Engineering decisions behind a production platform.</description>
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      <title>AI Agent Design Patterns. Part 4: Multi-Agent Patterns</title>
      <link>https://triumphpc.github.io/blog/posts/ai-agent-design-patterns-4-multi-agent/</link>
      <pubDate>Mon, 08 Jun 2026 00:00:00 +0000</pubDate>
      <guid>https://triumphpc.github.io/blog/posts/ai-agent-design-patterns-4-multi-agent/</guid>
      <description>Five multi-agent orchestration architectures — Supervisor, Swarm, Debate, Assembly Line, Hierarchical — with Mermaid diagrams, code examples in Eino (Go), and an honest look at limitations. When one agent isn&amp;rsquo;t enough, and when you&amp;rsquo;re better off staying solo.</description>
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      <title>AI Agent Design Patterns. Part 5: Agent Memory Management</title>
      <link>https://triumphpc.github.io/blog/posts/ai-agent-design-patterns-5-memory/</link>
      <pubDate>Mon, 08 Jun 2026 00:00:00 +0000</pubDate>
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      <description>Context window ≠ memory. I break down agent amnesia, the academic taxonomy (Du et al., 2026), five approaches to memory — from OpenClaw&amp;rsquo;s file-based brain to mem0&amp;rsquo;s managed layer — and how our team solves this in practice.</description>
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      <title>AI Agent Design Patterns. Part 2: Plan-and-Execute Pattern</title>
      <link>https://triumphpc.github.io/blog/posts/ai-agent-design-patterns-2-plan-execute/</link>
      <pubDate>Sun, 07 Jun 2026 00:00:00 +0000</pubDate>
      <guid>https://triumphpc.github.io/blog/posts/ai-agent-design-patterns-2-plan-execute/</guid>
      <description>Plan-and-Execute separates strategic planning from tactical execution. I break down the Planner+Executor+Reviser architecture, ReWOO and LLMCompiler variants with numbers from original papers, prompt injection defense via control-flow integrity, and a minimal working Go example with Eino.</description>
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      <title>AI Agent Design Patterns. Part 3: Reflexion Pattern</title>
      <link>https://triumphpc.github.io/blog/posts/ai-agent-design-patterns-3-reflexion/</link>
      <pubDate>Sun, 07 Jun 2026 00:00:00 +0000</pubDate>
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      <description>Reflexion is a pattern where an agent learns from its own mistakes through verbal reinforcement and episodic memory. I trace the evolution of self-critique from Constitutional AI to Reflexion, honestly show its limitations (doesn&amp;rsquo;t work without an external verifier), and implement a working example in Go using Eino compose.Graph with an Actor → Evaluator → Reflector → retry loop.</description>
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      <title>AI Agent Design Patterns. Part 1: ReAct Pattern</title>
      <link>https://triumphpc.github.io/blog/posts/ai-agent-design-patterns-1-react/</link>
      <pubDate>Sat, 06 Jun 2026 00:00:00 +0000</pubDate>
      <guid>https://triumphpc.github.io/blog/posts/ai-agent-design-patterns-1-react/</guid>
      <description>ReAct (Reasoning + Acting) — the foundational AI agent design pattern that interleaves reasoning and action in a single loop. I break down the architecture, numbers from Yao et al. 2022, framework landscape, and a minimal working Go example via Eino.</description>
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